Liss Skeleton&Rig

General / 03 January 2018

Here's a video of the running animation on the skeleton:

The Clothes need a retop, as they are straight out of MD right now. Gonna just use a skin wrap after and copy the rig, and probably a completemap. I have yet to add some details and fancy trim to the clothes, which I think I might do in MD. For the final character, I'm aiming for something like ~10-15k tris. (plus the weapons, probably sub1k each, though). The character is supposed to be able to jump around and spawn sort of "ethereal" weapons at will, for very temporary use - i.e. she'll jump up, "materialize" a giant fancy looking battleaxe, swing it into the ground/enemy, and have it fade away. Lots of fancy effects to come :)